SETTING:
The year is 1930.
The National Prohibition Act has banned the production, consumption and distribution of alcohol. In the windy city of Chicago, Illinois is under threat from mobsters, who have created bootlegging rings and controlled the distribution of alcohol and other questionable business dealings and will “knock off” anyone who stands in their way.
Lead by the local shopkeepers union, the citizens of Chicago with the support of the mayor and City Hall, hire criminologist Elliot Ness to eradicate these gangsters, and to bring security back to the dark streets.
During the day Elliot Ness and his band of enforcement agents, dubbed “The Untouchables” are working to find out as much as they can about these mobsters who are decaying the fabric of Chicago’s society. The mafia walk amongst the citizens of Chicago during the day like regular people, but by night they use assault and murder to control the stream of dirty money.
Once night falls over Chicago the underground bars, jazz clubs and speakeasy’s start-up and the mobsters control the streets with thousands of dollars flowing through the seedy underground. Elliot Ness conducts busts and raids trying to pinpoint the ring leaders and shut them down.
AIM:
The aim of the game is to control Chicago.
The mafia wants to eradicate all the key people in city hall to control the streets, whilst the law abiding citizens want to return the city to its safe, beautiful city they long for.
The mobsters will win control of the city when they equal or outnumber the citizens (e.g: 2 mobsters left in a 4 person town) The citizens win when they have removed the scourge by public lynchings and hangings!
GAME PLAY:
Contestants will be given secret roles.
They will be either law-abiding Chicago townsfolk, or mobsters.
DAY:
The citizens of Chicago, made up of both contestant roles, run their businesses and lead normal lives during the day time phase of the game. They are suspicious of each other trying to determine who are the mobsters that walk amongst them. They are free to chat in the group and talk amongst themselves. Each day if enough townsfolk agree, they can choose to lynch a member of the community who they think is a mobster. Each person votes in the public space on whether or not a lynch mob should string someone up and, who should be hung by the neck until they are dead.
NIGHT:
Once the sun sets, a curfew is imposed.
No one is to go outside. No talking in the public space.
The mobsters gather in their speakeasy to discuss business and who stands in their way. They determine who they need to “rub out” to ensure the dirty money continues to flow from their illegal dealings. Mobsters are permitted to talk in their own chat group to determine their course of action against those that stand in their way.
Come morning, the disappearance of someone will be announced to the citizens.
SOURCES:
During the day, Elliot Ness, the prohibition agent and leader of the Untouchables, will give individual citizens random information from their investigations. This could be information regarding people who were seen in the city after curfew, or persons of interest. This valuable information could assist in determining who is on whose side.
WHO WILL GET OUT ALIVE?

