HUNGER GAMES S6: Battle of the newbies

Welcome to Hunger Games, Season 6. For those tributes chosen to represent their district, if you have any questions, please ask in your Host Chat.

The last TWO players remaining in the game will enter a final battle room where you will face off in a final battle series for the crown of Hunger Games S6.

The game will end when there is ONE tribute left standing in the Arena and they will be crowned Hunger Games S6 Champion.

Format

Each phase (Day) will start at 7:30pm and end at 10pm AEST, unless otherwise specified.

In each phase (Day) you will have to submit a Movement form, a Battle Orders form, and will have the option to also submit an Item Usage form, each is due by 10:30pm that same night.

You may submit your forms at any time throughout the Day phase before 10:30pm, but once submitted they cannot be changed or substituted for updated orders.

The Arena

The arena is made up of a 7 x 7 grid.

Movement

1 – Movement Orders are submitted via a specific form each night. (NOTE: There is an example and full explanation in the form)

2 – Each Movement consists of three moves (steps) on the arena (grid), unless Hosts specifies otherwise.

3 – Each individual step may only be taken in a single direction, either: North, South, East or West.

4 – There are NO diagonal moves such as south-east, north-west.

Example:

If you wish to move northward you may select to move in this combination:

First Step – North

Second Step – West

Third Step – North

The Movement Order example above would have you moving one tile up, one tile to the left and another tile up.

To submit your Movement Order use this form

Warning!

There is an Electric fence surrounding the area, if you walk into the fence you will get stunned and receive random moves for that particular Phase (Day) and will also lose 1-HP (health point)

Your grid position may be found on your player profile (top left corner) posted to your Host chat. This will be the only place the Hosts will help remind you of where you are in The Arena.

Battles

If your movements have you stopping on a tile where another tribute has also landed, you will be pitted in battle against one another.

If there are only two of you on the tile, you will have one battle. If there are five Tributes on the same tile, you will have five battles.

Each Battle Form will carry a battle code (the Day and your Grid Reference in the Arena), your name, the name of the player you are battling and how you wish to battle in the six bouts that make up a battle round. 

You will commence Hunger Games with 15 Battle Points (15 BP). If you come across and pick up a weapon within the Arena, that weapon’s strength will be added to your BP score (+1BP or +3BP etc depending on weapon strength). If you battle other tributes and you win, you will also gain +1BP for each battle you win, making you stronger for the next battle.

No additional BP is awarded in a tied battle, it is effectively a neutral result. 

How to battle

A battle with another tribute is made up of six bouts or rounds. Each player starts the games with 15 battle points (BP). Using your 15 BP you need to nominate how many points you will use in each of the six bouts. You must split your 15 Battle Points across the six bouts by use of any numbers between 0 – 15. 

Each of the six bouts in the battle carry points for winning. The player who earns the most points across the six bouts will win the battle.

To submit your Battle Orders use this form link

(Note there is an example battle in the form)

Weapons

Around the arena are various weapons, as you come across a weapon, your current weapon will be upgraded to the next weapon and you will gain +1BP.  You can only hold ONE weapon at a time. 

Weapons cannot be passed from one player to another.

Communications

During the course of this game you cannot make any private chats nor communicate to somebody about the game outside the specific game chats. This includes your district partner, unless you are sharing the same tile.  

Each player will also have a direct chat that includes both the game Host and Caesar Flickerman in order to be able to ask questions directly and to be informed of your battle results and who you will be battling next.

Each district partnership will have use of a telephone for ONE call throughout the game. 

The Arena

The arena is made up of a 7 x 7 grid map where the numbers run down the left margin and letters across the top margin. (NB: References are always given with the Letter column first and the Number row second. eg. A1, B3 etc.)

Different tiles hold different treasures, or different hazards, and may also bring you into contact with other Tributes whom you must then battle.

It is up to each tribute to keep tabs on where they are and what is where on the grid.

Keeping Healthy

You will begin the game with 30 Health Points (30HP).

Your Health (HP) will drop every time you lose a battle by the amount of points you lost in the Battle.

If you lose a battle by 2pts you lose 2HP, if you lose a battle by 12pts you lose 12HP.

The winner of the battle does NOT lose any Health.

Once you lose Health (HP) you cannot gain it back, so win those battles! When you run out of health (HP), you will be declared to have died in battle.

A cannon will announce your death.

Design a site like this with WordPress.com
Get started