HUNGER GAMES 4 : DANGER ZONE

Welcome to Hunger Games, Season 4. If you have any questions please ask Caesar Flickerman or Coriolanus Snow in Messenger. 

The game will end when there is ONE tribute left standing in the Arena and they will be crowned Hunger Games S4 Champion.

Format

Each phase (Day) will run for 2-hrs starting at 8pm and ending at 10pm AEST, unless otherwise specified.

In each phase (Day) you will have to submit a Movement and a Battle Orders form, due by 11pm that same night.

The Arena

The arena is made up of an 11 x 11 grid. More details of the Arena may be found in the Movement form.

Movement

1 – Movement Orders are submitted via a specific form each night. (NOTE: There is an example and full explanation in the form)

2 – Each Movement consists of three moves (steps) on the arena (grid), unless Hosts specifies otherwise.

3 – Each individual step may only be taken in a single direction, either: North, South, East or West.

4 – There are NO diagonal moves such as south-east, north-west.

Example:

If you wish to move northward you may select to move in this combination:

First Step – North

Second Step – West

Third Step – North

This Movement Order example above would have you moving one tile up, one tile to the left and another tile up.

Warning!

There is an Electric fence surrounding the area and in the middle, if you walk into the fence you will get stunned and receive random moves for that particular Phase (Day) and will also lose 1-HP.

Your grid position may be found on your player profile (top left corner) posted to your Host chat. This will be the only place the Hosts will help remind you of where you are in the The Arena. 

Battles

If your steps have you stopping on a tile where another tribute has also landed, you will be pitted in battle against one another.

If there are only two of you on the tile, you will have one battle. If there are five Tributes on the same tile, you will have five battles and therefore will need to submit five Battle Forms.

Each Battle Form will carry a battle code (your position in the Arena), your name, the name of the player you are battling and how you wish to battle in the six bouts that make up a battle round. 

As we are such nice hosts not wanting anything bad to happen to you all, out of the kindness of our hearts we have given you all a starting weapon (your gunna need it LOL) worth 1BP so you will all start on 16BP and for each battle you win, you gain an additional point (+1BP) making you stronger for the next battle.

No BP is awarded in a tied battle.

How to battle

A battle with another tribute is made up of six bouts or rounds. Each player starts the games with 15 battle points (BP). Using your 15 BP you need to nominate how many points you will use in each of the six bouts. You must split your 15 Battle Points across the six bouts by use of any numbers between 0 – 15.

Each of the six bouts in the battle carry points for winning. The player who earns the most points across the six bouts will win the battle.

To battle see this form

(Note there is an example battle in the form)

Weapons

There are several weapons within the arena. Details about these will be provided when and if you find them. You can only hold ONE weapon at a time and will be automatically upgraded if you find a stronger weapon.

You CAN’T pass weapons from one player to another.

Communications

During the course of this game you cannot make any private chats yourself nor communicate to somebody about the game outside the specific chats within the game. This includes your district partner, unless you are sharing the same tile.  Each tribute that you share a tile with will be part of the tile chat group created by the Hosts in Messenger.  Everyone on the same tile will share the exact same chat. 

Each player will also have a direct chat that includes both Hosts, Caesar Flickerman and Coriolanus Snow,  in order to be able to ask them questions directly and to be informed of your battle results and who you will be battling next.

The Arena

The arena is made up of a 11 x 11 grid map where the numbers run down the left margin and letters across the top margin.

Different tiles hold different treasures, or different hazards, and may also bring you into contact with other Tributes whom you must then battle.

It is up to each tribute to keep tabs on where you are and what is where on the grid.

Keeping Healthy

You will begin the game with 30 Health Points (30HP)

Your Health (HP) will drop every time you lose a battle by the amount you lost in the Battle.

If you lose a battle by 2pts you lose 2HP, if you lose a battle by 12pts you lose 12HP.

The winner of the battle does NOT lose any Health.

Once you lose Health (HP) you can’t get it back so win those battles. When you run out of HP, you will have died in battle.A cannon will announce your death.

Design a site like this with WordPress.com
Get started