MAFIA : VICTORIAN ERA | DAY 4

BLOTTER UPDATE – OVERNIGHT REPORT

A report of no deaths, yet a missing cat!

NO LYNCH – 29/06/1896 – 8PM – For the first time in history, there was not lynching carried out in the town square due to a split vote when it came time to decide who looked more guilty, Oscar or Kyle X. Both gentleman let out a huge sigh of relief to discover that they had been spared due to the tied vote. The Judge’s vote tipped the draw, but was it for the best for the Town or better for Mafia? Only time will tell.

BOBBY THE FRIENDLY COP – 29/06/1896 – 8:30PM : The notoriously chatty Friendly Cop went to visit a local citizen, taking a favorite tea and some scones to share as they sat talking for the evening. The poor citizen had other places to be yet our obtuse Cop did not notice the constant checking of the clock or the fidgeting of their host, so continued chatting away blissfully without a care in the world. Some hours later when the good Cop bid farewell to their host, they walked away with a smile on their face and quiet muttered the word “Gotcha” quietly to themselves.

CAT LADY’S MISSING CAT – 30/06/1896 – The Cat Lady was seen outside her London townhouse quietly calling for her cat to come home from its nightly wanderings, but to no avail. The rather lucky cat had found a welcome warm spot in someone’s house and, as single minded as cat’s tend to be, decided it was quite comfortable, thank you very much, and had no intention on going back outside in to the cold night. Said cat walked in the back door of its owners house this morning, headed straight to its milk bowl and started lapping up some milk, with barely a glance at the poor Cat Lady who had been worried all night. Cat Lady, although kept in the dark as to where her kitty had been all night, was relieved to have her kitten back home safely.

PEACEFUL NIGHTS SLEEP – 30/06/1986 – With the rising of the sun this morning there was a friendlier feel to the city, a calmer and less pensive air. For the second time this week there were no overnight killings from Mafia activity. The Cops had done their jobs well and were able to corral gangsters for at least one night.

MAFIA : VICTORIAN ERA | DAY 3

BLOTTER UPDATE – OVERNIGHT REPORT

LET THERE BE LIGHT!
We are happy to report that the streets of London were slightly more illiminated last evening as the Gaslighters were out in force lighting lamps for the dusty streets of London town.

DEATH BY LYNCHING – 28/06/1896 There was a public hanging in the town suuare yesterday of Londoner Michelle. The poor woman had been having a bad two days after having visited an ill Londoner and then being quaratined herself to help stave off the dreaded disease. But whilst this may have saved herself from getting sick, it didnt help this Mafia member from being lynched!

WHAT’S UP, PUSSYCAT? – 28/06/1896 – 11:35PM — The local celebrity cat made their usual pilgrimage to a neighbourhood house, this time selecting to visit one particular neighbour, but in a case of bad timing the chosen neighbour was rushing out their door as the cat arrived and only had time to bend down, give it a scratch under its chin before closing the front door on their way out and down the front steps to a waiting hackney carriage.

REPORT OF AN EYEWITNESS ACCOUNT TO A SLAYING
A witness reports to have seen their neighbour the house next door and enter a waiting hackney carriage. A local utility worker who drives cabs of a late evening, had held the door open and closed it after their passenger entered. Then, strangely, stood with arms crossed leaning with their back to the cab door. Although there were noises coming from within the cab the driver ignored them until silence fell again. After a tap on the cab door, they driver opened the door to let their second passenger out and motioned for them leave. A figure was seen jumping down from the cab and racing off down the street almost tripping over a cat as they went.
The body of the Good Doctor was found in the carriage, having been stabbed to death. Doctor Alisha appeared to have been on her way to make a house call as a medical bag was found next to the body. It is a shame that the Good Doctor hadn’t taken action to save herself, or that there is no-one else that could have saved her from what appears to have been a Mafia hit.

MAFIA : VICTORIAN ERA | DAY 2

BLOTTER UPDATE – MAFIA EXPOSED!

THE PUBLIC HAVE SPOKEN – 28/06/1896 – 10:55PM – The citizens of London are breathing a little easier with the announcement that a well known mobster, Calvin, was lynched on this day, delivering a public warning to all other mobsters that the good people of London and the Cops that protect them, are hitting back and making a difference.

CATS, DOCTORS AND SMALL TIME CRIMS – 27/06/1896 – The infamous Cat Lady of London has a very grumpy cat who was once again turned away by yet another neighbour. The cat was none too happy with this new rebuff and could only be coaxed to come back inside with the lure of a tin of sardines.

The local doctor enjoyed a quiet evening at home, with a much needed early night to bed. The lack of social interaction would not be something reported upon in The Blotter, yet as it was such an unusually quiet night on the streets of London a night at home, much less the opportunity to go to sleep early and to sleep through the night, is in fact highly newsworthy. As the lamplights on the street had not been lit last evening, a night at home may also have been a far better option than being out on the dim streets of the city.

A few blocks away, however, from where the good doctor was peacefully slumbering a not so nimble fingered pick pocket was surprised by the quicker hands of the Londoner they had bumped into outside of a local tavern. Our apparent criminal in training had hoped to lift a nice fat wallet, but instead came face to face with a member of the Mafia who had caught them in the act. This small time crim should place a bet at Ascott for the apparent good luck they have about them. They are on their way to being able to join the big league if they happen to make other connections with more mobsters over the coming days.

MAFIA : VICTORIAN ERA | DAY 1

Blotter: Update on overnight happenings

A report of cholera, cats and killings.

LYNCHING IN THE SQUARE – 27/06/1896 – It is with sadness that we report the lynching by mob frenzy of Jasper, a nice man, a kind soul and a true gentleman. In his day job Jasper was a Scotland Yard Detective just starting out in his duties, his life was cut short far too early in this game of life. His loss will be felt deeply by all of London.

CUPPA TEA, GOV’? – 27/06/1896 @ 9PM our Friendly London Bobby decided to pay an impromptu call on another citizen resulting in much conversation and much consumption of tea. I am sure that the citizen our wonderful Bobby visited was most pleased for the company.

HOUSE CALL FOR THE DISEASED AND DYING – 27/06-1896 @ 10.49PM A local doctor called upon a certain address thinking the resident was in need of their assistance, but it would appear the good doctor had mistakenly gone to the wrong house. Three doors away a Londoner known to have been struck down with cholera was in fact the one in need of urgent medical assistance! Brianna was dealt a killing blow, succumbing to a fatal shot. A shadowy figure was seen disappearing down a side street. It would be hoped that they hadn’t spent too much time in Ms Brianna’s company given the severity of the disease. We would suggest that they will require 24-hours quarantine away from everyone else so as not to spread the disease and to give time to recuperate fully.

A CAT’S MIDNIGHT STROLL – 27/06/1896 @ 11.59pm in a mid-class area of London, a local identity affectionately known as The Cat Lady let their adventurous feline out for a late night wander. Neighbours in the area are accustomed to receiving a notorious nocturnal furry visitor pawing at a door or window. Some allow the kitten in for a late night snack, whilst others shoo kitty on way home. From what we are told, this visit was not at all welcomed, sending the by now disgruntled kitten back home to its owner sans it’s usual mooted snack.

M A F I A: VICTORIAN ERA

No cryptic clues, no write ups full of red herrings, just the facts, the accusations, the finger pointing, public lynchings and general chaos.

LONDON 1896

Set in the year 1896. London is the capital of the largest empire the world has ever known — and it is infamously filthy. It has choking, sooty fogs; the Thames River is thick with human sewage; and the streets are covered with mud and horse manure. Along with the cesspools that will define the Victorian era, small time criminals and subsequent organized crime run rampant.

The devoted Officers from Scotland Yard serve Queen Victoria and the British Law with great pride. However, prostitution is rife, the serial killings of Jack the Ripper fresh in the minds of Londoners and with the public hanging of the infamous Amelia Dyer is due tomorrow, the streets need a good sanitising in preparation for the dawn of a new century!

The “Bobbies” have been advised to keep their identities secret for their own protection as the scourge of British mobsters are deliberately plotting against Londoners.

PLAYERS

Maximum of 20 players

Before the game begins, each player will receive a message with their role details and their true identities. You will also be advised of whose side you are on British Mobster or Londoner.

For your own protection keep this role and knowledge to yourself.

ROLES

MOBSTERS x 3

  • Can communicate with each other.
  • Chooses one person to kill every night.
  • Wins when Mobsters outnumber Londoners by more than 50%.

GASLIGHTER

  • Is a member of the mobsters.
  • Can choose to peek in one persons window while lighting gas lanterns every night.
  • Learns if that person is a member of the London Police or Scotland Yard. 
  • Wins when Mobsters outnumber Londoners by more than 50%.

APPRENTICE CRIMINAL

  • Visits one person per night.
  • Learns if that player is a Mobster or not 
  • If they visit all living mobsters during the game, they are added to Mobster meeting and become a fully-fledged member. 
  • Wins if Mobsters win.

LONDONERS x 14

All civilians will be known as Londoners.

Proud citizens of the burgeoning metropolis. Londoners win when all Mobsters are removed from London via public lynching, hanging or other means. 

SHERLOCK

  • Visits one person per night.
  • Learns that player’s role. 
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means .

SCOTLAND YARD DETECTIVE

  • Visits one person per night.
  • Learns that player’s alignment (Mobster or Londoner). 
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means .

FRIENDLY LONDON BOBBY

  • Visits one person per night.
  • Learns that player’s alignment (Mobster or Londoner). 
  • Stays for a cuppa tea, role blocking that player for the night.
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means .

DOCTOR OF MEDICINE

  • Visits one person per night.
  • Saves that person if something untoward happens during the night. 
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means.

COURT JUDGE

  • The judge’s vote is counted as two votes during the day.
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means.

CAT LADY

  • Chooses to send a kitten to a player before the night phase starts. That player can decide to accept the kitten into their house for the night
  • If the kitten is let in – that player is blocked for all of their actions for that night. 
  • If the kitten is not permitted entry into the house, it returns to the cat lady and is informed of the players role in the game. 
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means.

CHOLERA PATIENT

  • If visited by a member of the Mob, they shall all be quarantined for 24 hrs, thus rendering the mobsters unable to kill on the following night. 
  • Wins when all Mobsters are removed from London via public lynching, hanging or other means.

START OF THE GAME

The game shall start in the morning phase when the fabled Eliot Ness will address the citizens of London.

This will take place in the London Town Hall chat set up by the host. This is where all announcements will be made by the Mayor and where the voting shall take place. There is no other correspondence to take place in London Town Hall. 24 hrs in the city watch house will be a deterrent, that may impact the game.

Another chat will be created called London Public Forum, this is where citizens meet to discuss business, share ideas and question others.

The mobsters will also have a chat called Mobster Chat, where only they can conspire.

VOTING

Players must vote either a player or a vote for no lynching. Votes must be submitted in the Town Hall Chat. Votes must be formatted as such **Vote: James votes for @Wendy** or **Vote: Wendy votes for NO LYNCHING**

You may retract and recast a vote twice in the game. This shall be formatted as such: **Vote: James retracts my vote for @Wendy for @Steve**

Players are asked to keep a tally of votes in the TOWN HALL chat as they add their own, ensuring count is correct and the order in which people have been voted for is maintained. ie: JEFF (1) Michael, PETER (3) Amy, Bill, Ben

ACTIONS

Some roles require actions during the night phase or prior to. Such as the Detective enquires about other players, the Cat Lady sends her kitten to visits a player at night and the Doctor makes night calls. These actions must be messaged directly to the Host. If you miss the deadline for actions, these privileges will be forfeited.

NOTES

TOWN HALL hours of operation may vary. Please ensure you meet the deadlines or your vote/action won’t count.

Hunger Games 2 – Launch

Hunger Games Launch

Beneath the arena 24 tributes stand nervously in their transport chutes awaiting the start of this deadly game. Waiting to move upward into the daylight and to get their first look at this year’s arena. Suddenly their tubes begin to rise, players heart rates increasing. Will they survive, can they survive and if so, for how long?! Do they have what it takes to win?

They reach the end of the chute but they cannot see. Their eyes must adjust to the blackness. Tributes look surprised at their dark surroundings. A light turns on in the roof and tributes quickly see they are in a small room.

The Countdown Clock Begins
60
59
58

You look around. You notice only a couple of other tributes in the room with you. Where is everyone else?

40
39
38

In the middle of the room is one package. You could always go for it

15
14
13

Your heart rate increases. Its about to begin. You can see four doors. The North and West door do not have a handle. The East and south door are unlocked.

5
4
3
2
1

What will you do…….

Game Notes
– There are no battles on Day 1.
– You have to complete a movement form before 8pm AEST tomorrow
https://forms.gle/Qr4v8v6a2mc44nZr9
– You can only chat with those you share a tile with.

HUNGER GAMES

Welcome to the hunger games. If you have any questions please just ask Caesar Flickerman in Messenger

Format
Each phase/ Day will run 24 hrs starting and ending at 8pm AEST unless specified.

In Each phase/Day you will have to submit movement & Battle orders

Movement

1 – Movement Orders are submitted via a specific form each night. https://forms.gle/yen1L2VaEDoPske8A (Note there is an example in the form)

2 – Each Movement is comprised of three moves (steps), unless Caesar specified otherwise.

3 – Each individual step may only be taken in a single direction promising of either North, South, East or West.

4 – There are no diagonal moves such as south-east, north-west.

Example:
If you wish to move northward you may select to move in this combination:
First Step – North
Second Step – West
Third Step –  North

This Movement Order example would have you moving one tile up, one tile to the left and another tile up.

Warning!
You must keep track of where you are on the map for yourself because Caesar will not give you any help or hints!

Battles
If your steps have you stopping on a tile where another tribute has also landed upon, you will be pitted in battle against one another.

If there are only two of you on the tile, you will have one battle. If there are five Tributes there, you will have five battles and therefore will need to submit five Battle Forms.

Each Battle Form will carry your name, the name of the player you are battling and how you wish to battle in the six bouts that make up a battle round.

In the game you begin with 15 Battle Points (15BP) and for each battle you win, you gain an additional point making you stronger for the next battle

How to battle
A battle round with another tribute is made up of six bouts. Using your 15 points you need to nominate how many points, akin to power, you will use in each of the six bouts. You may split your 15 Battle Points across the six bouts by use of any numbers between 0 – 15.

Each of the six bouts in the battle carry points for winning. The player who earns the most points across the six bouts will win the battle.

As the sun goes down the tributes look to the sky to find out if anyone had died. Silence. 24 Tributes remain

To battle see this form
https://forms.gle/78M6U2GMJTCPNH6CA (Note there is an example battle in the form)

Weapons
There are several weapons within the arena. Details about these will be provided when and if you find them.

Communication
During the course of this game you cannot make any private chats yourself. Each tribute that you share a room with will have a group chat created by Caesar. Everyone in the same room will share the exact same chat.

Mobile Phone
Each tribute has 1 mobile phone. This phone has enough credit to make 2 and only 2 calls over the Hunger Games. You can call any tribute you like and chat for the remainder of the phase/ day

The Arena
The arena is made up of a 5 x 5 grid map where the numbers run down the left margin and letter are across the top margin.

Different tiles hold different treasures, or different hazards, and may also bring you into contact with other Tributes whom you must then battle.

It is upto each tribute to keep tabs on what is where.

Keeping Healthy
You will begin the game with 25 Health Points (25HP). As you move around the map you will use up energy and lose physical condition (HP).

To maintain your health you need to consume food and water. You will be given some basic supplies at the beginning of the game but after that, it will be up to you to find and consume food and water.

Food and beverage supplies may be found on various tiles across the map. If you battle someone and kill them, you may loot them for whatever food or weapon supplies they may have been carrying.

Caesar will give you updates of what your Health Points balance is after each night.

Each phase/ day in the game you go without food or water supplies you will lose 1 HP for each. After 3 days without food or water it increases to 5 HP per day

Important note:
You may loot the dead of any food or weapons they may have been carrying, but you need to say so in your private Chat with Caesar BEFORE submitting you movement orders! Otherwise you will have lost your chance as you move away from that tile.

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